![]() ![]() This means BFT, AFT, and Manual AA + AA range module. With this, your AA scoffs at even T8 planes. ![]() In carrier games, escort the CV for about 2-3, maybe 5 minutes most to give time for enemy CV to skirt planes around map. Next alternative is sticking to the BBs, but this removes part of your agility and firing arc advantage. By staying close enough, to continue providing AA and fire support, you limit your ability to dodge incoming shells and your ability to scout for DDs. If the BBs are engaging at your max range of 14.6 or past, you're useless. ![]() You won't earn as much for shooting down 20-30 planes as you would hunting ships. BFT, Expert Marksman, Superintendent and Demolition Expert (+3% fire chance is more than you think). With these four starter skills, it's up to you to either go Manual AA as another 4th tier (you'll benefit more from MAA than AFT in AA regards) or go for 5 point skill in Concealment Expert. For modules, MAM1 for turret survival, MB Accuracy mod for landing more shells, prevention module against fire, and rudder shift. Load your premium repair party, and tack on HydroAcoustic Search. With Hydro, you can charge camping DDs, do your 'job' as a CL by screening the BB from DDs and also spot torpedoes (preventive measure against damage for yourself and teammates). Keep HE loaded at all times (this ties in with DE).įast rudder and tight circle with Hydro, with extremely good firing arcs for all four turrets lets you keep up a hail of fire no other cruiser can match. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |