The game was announced during Bethesda's E3 2019 press conference by its executive producer Shinji Mikami and Ikumi Nakamura, who originally served as the game's creative director before departing Tango Gameworks that September, by which point Kimura took over said role. The game additionally boasts several side-missions off the main story path that rewards the player with various collectibles and items that can augment Akito's abilities while providing further context on the game's world and characters. The player has access to several elemental abilities as a result of Akito's spiritual possession, granting him combat-based skills that are able to be utilized offensively against the specter-based standard enemies and larger boss encounters, as well as melee attacks and a physical parry that are likewise able to be upgraded in a skill tree by generating enough experience from combat. The game is played from a first-person perspective, with the player primarily navigating through a set of linear, narrative-driven environments around Tokyo in a mission-based structure. The player character, a boy named Akito who was fatally injured in a car crash, is found and possessed by a spirit who imbues him with several abilities, allowing him to fight against the specters, investigate the disappearances of Tokyo's population, and save his family. The story is set in a fictionalized interpretation of Tokyo, Japan that has been overrun by supernatural entities unleashed on the city by an occultist. The game is directed by Kenji Kimura, who also co-wrote the narrative with Syoji Ishimine and Seiji Ebihara. Ghostwire: Tokyo is a 2022 action-adventure game developed by Tango Gameworks and published by Bethesda Softworks.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |